# toy-instruments A browser gallery of toy physical-model instruments. Pick an instrument, set its geometry, properties and excitation, run the simulation, and get the pickup waveform, a spectrogram, a playable/downloadable `.wav`, and the bead displacements over time. Static site (Vite + TypeScript); the solver runs in a Web Worker. ``` npm install npm run dev # http://localhost:5173 npm test # vitest npm run build # static site in dist/ ``` ## String of beads (first instrument) - `n` point masses on springs with stiffness `k`, spacing `L` at equilibrium, pre-tension `T` (rest length `L0 = L - T/k`). Beads move in 3D and the springs are real (exact length), so geometric nonlinearity is kept: pitch glide at large amplitude, transverse-longitudinal coupling, whirling. - Ends: clamped (fixed point), sliding (massless ring on a rod: x fixed, free across, holds tension), or free (no support; only consistent with `T = 0`). Any bead can be pinned. - Excitation: pluck (triangle between the nearest supports, released at rest), strike (Gaussian initial velocity), hammer (raised-cosine force pulse). Direction is an angle in the y-z plane. - Damping from two decay times: `sigma(omega) = sigma0 + sigma1 omega^2`, fitted to T60 at two frequencies for transverse modes. `sigma0` is mass-proportional; `sigma1` is a dashpot on each spring's relative velocity. - Audio: pickup acceleration (forces / mass, at the full-step velocity), from one bead or summed over all beads, along y, z or x. The `.wav` is normalized to -1 dBFS. - Solver: velocity Verlet (explicit, symplectic without damping). `dt = cfl * 2 / omega_max` (Gershgorin bound with axial `k` and transverse `T/l`), rounded down to a whole number of steps per audio sample. - 3D model view (three.js): Setup shows the beads at rest with supports (wall = clamped, translucent plane + ring = sliding), pinned beads (cubes), excitation (pluck shape, strike velocity arrows, hammer force arrows) and pickup (bead + axis arrow). Replay animates the saved frames ("Replay frames" per second, default 2000) with adjustable exaggeration, on a timeline shared with the 2D side/top views and space-time image. - Checks shown per run: energy balance (energy + dissipated - work in - initial) relative to peak energy, largest strain. Linear transverse and longitudinal modes (Sturm bisection on the tridiagonal stiffness) are marked on the spectrum. Tests (`test/string.test.ts`): modes vs the discrete-string formula; small mode-1 motion vs `cos(omega_1 t)`; energy balance with and without damping/forcing; decay at the requested T60. ## Layout - `src/sim/` generic 3D bead-spring system, solver, worker. - `src/instruments//` model (parameters to system), presets, page. Register new instruments in `src/instruments/registry.ts`. - `src/ui/` reusable controls form, line plot, spectrogram, chain displacement viewer, 3D scene, shared playback timeline, FFT, WAV.