import { useCallback, useEffect, useMemo, useRef, useState } from "react"; import { CostModel, LIBRARY_FILES, METHODS, buildCompareBundle, buildGpuStages, buildPlanBundle, buildRunBundle, defaultSpec, getMethod, methodBlockers, parseCompareResult, parseMethodPlan, parsePlateResult, validateSpec, withEdits, type BackendInfo, type MethodDefinition, type PlateResult, type ProblemSpec, type SourceBundle, } from "@plate-lab/core"; import { CodeView, CompareView, EquationsView, FieldView, ParameterPanel, RunStatus, useRunner, useSolve, useWebGpuSupport, type ParameterSection, } from "@plate-lab/components"; import { ResultsView } from "./views/ResultsView"; import { clearPersistentState, usePersistentState } from "./usePersistentState"; /** A method id, or "compare" for two methods side by side */ type Mode = string; type RightTab = "equations" | "source" | "run"; /** The right column, in the order the tabs appear. Equations first: what is being solved before how. */ const RIGHT_TABS: { id: RightTab; label: string }[] = [ { id: "equations", label: "Equations" }, { id: "source", label: "Source" }, { id: "run", label: "Run details" }, ]; const IDLE = { status: "idle" } as const; /** What the plate is and what happens to it: the settings a first run needs. */ const PROBLEM_SECTIONS: ParameterSection[] = ["plate", "material", "edges", "excitation"]; /** Where things are measured and how the loss model is set: defaults are reasonable, rarely the point. */ const ADVANCED_SECTIONS: ParameterSection[] = ["damping", "probe", "listener"]; /** Validation paths belonging to the advanced sections, so a hidden error can still be found. */ const ADVANCED_PREFIXES = ["damping", "probe", "listener"]; /** Sample rate, window and frame count: numerics, but the same ones for every method. */ const OUTPUT_SECTIONS: ParameterSection[] = ["output"]; const SUMMARIES: Record = Object.fromEntries( LIBRARY_FILES.map((f) => [f.name, f.summary]), ); SUMMARIES["main.m"] = "Generated from the controls: the params struct and the solver call"; SUMMARIES["main_a.m"] = "Generated: first method of the comparison, matched in window and grid"; SUMMARIES["main_b.m"] = "Generated: second method of the comparison"; SUMMARIES["compare.m"] = "Compares the two result structs"; /** * In compare mode the two runs must cover the same window and, for a field * comparison, the same grid. A grid-free method (modal) adopts the other's * grid; both are cut to the shorter duration. */ function matchedSpecs( spec: ProblemSpec, a: MethodDefinition, b: MethodDefinition, ): [ProblemSpec, ProblemSpec] { const duration = Math.min(a.durationOf(spec), b.durationOf(spec)); const grid = b.gridOf?.(spec) ?? a.gridOf?.(spec) ?? spec.output.grid; const adapt = (m: MethodDefinition, other: MethodDefinition): ProblemSpec => { let s: ProblemSpec = { ...spec, output: { ...spec.output, duration: m.gridOf ? spec.output.duration : duration, grid }, }; if (m.gridOf && m.durationOf(spec) !== duration) { // shorten a grid-based method to the common window s = { ...s, [m.settingsKey]: { ...(s[m.settingsKey] as object), duration } } as ProblemSpec; } if (m.gridOf && other.gridOf) { const g = other.gridOf(spec); if (m.gridOf(spec)[0] !== g[0] || m.gridOf(spec)[1] !== g[1]) { // two grid methods: put both on b's grid so frames can be compared s = { ...s, [m.settingsKey]: { ...(s[m.settingsKey] as object), nx: grid[0], ny: grid[1] }, } as ProblemSpec; } } return s; }; return [adapt(a, b), adapt(b, a)]; } function renameEntry(b: SourceBundle, name: string): SourceBundle { return { ...b, entry: name, files: b.files.map((f) => (f.name === b.entry ? { ...f, name } : f)), }; } const isSpec = (v: unknown): v is ProblemSpec => { const s = v as ProblemSpec | null; return ( !!s && typeof s === "object" && !!s.plate && !!s.fd && !!s.listener?.patches && !!s.output?.grid ); }; const isMode = (v: unknown): v is Mode => typeof v === "string" && (v === "compare" || METHODS.some((m) => m.id === v)); const isPair = (v: unknown): v is [string, string] => Array.isArray(v) && v.length === 2 && v.every((x) => METHODS.some((m) => m.id === x)); /** Older stored specs lack sections and fields added later; fill them from the defaults. */ const migrateSpec = (v: unknown): ProblemSpec => { const d = defaultSpec(); const s = (v ?? {}) as Partial; // plate.shape arrived after the first release; a stored plate without it is a rectangle return { ...d, ...s, plate: { ...d.plate, ...(s.plate ?? {}) } }; }; const isRightTab = (v: unknown): v is RightTab => RIGHT_TABS.some((t) => t.id === v); const isBool = (v: unknown): v is boolean => typeof v === "boolean"; const isEdits = (v: unknown): v is Record => !!v && typeof v === "object" && Object.values(v as object).every((x) => typeof x === "string"); export function App() { // Everything the user chooses is remembered in this browser; "Reset to defaults" forgets it all. const [storedSpec, setSpec] = usePersistentState("spec-v2", defaultSpec, isSpec); const spec = useMemo(() => migrateSpec(storedSpec), [storedSpec]); const [mode, setMode] = usePersistentState("mode", () => "modal", isMode); const [pair, setPair] = usePersistentState<[string, string]>( "comparePair", () => ["modal", "fd"], isPair, ); const [edits, setEdits] = usePersistentState>( "edits", () => ({}), isEdits, ); // v3: the default view became the equations, so the old stored preference is dropped on purpose. const [rightTab, setRightTab] = usePersistentState( "rightTab-v3", () => "equations", isRightTab, ); const [advancedOpen, setAdvancedOpen] = usePersistentState( "advancedOpen", () => false, isBool, ); // The explicit scheme's loop can run as its WebGPU port; off by default, the numbl loop being the reference. const [fdGpu, setFdGpu] = usePersistentState("fdGpu", () => false, isBool); const gpuSupport = useWebGpuSupport(); const gpuOn = fdGpu && gpuSupport.status === "available"; const runner = useRunner(); const [backend, setBackend] = useState(null); useEffect(() => { void runner.backend.then(setBackend); }, [runner]); const issues = useMemo(() => validateSpec(spec), [spec]); const hasErrors = issues.some((i) => i.severity === "error"); const method = mode === "compare" ? null : getMethod(mode); const methodA = getMethod(pair[0]); const methodB = getMethod(pair[1]); const blockers = method ? methodBlockers(method, spec) : methodBlockers(methodA, spec).concat(methodBlockers(methodB, spec)); /** The grid-based method whose plan drives the estimate and the CFL slider */ const planMethod: MethodDefinition | null = method ? method.planFunction ? method : null : methodB.planFunction ? methodB : methodA.planFunction ? methodA : null; // Only the settings the methods in play actually read are shown; the rest would be dead controls. const methodSections = useMemo( () => [...new Set(method ? [method.settingsKey] : [methodA.settingsKey, methodB.settingsKey])], [method, methodA, methodB], ); const mainEdited = ["main.m", "main_a.m", "main_b.m"].some((n) => n in edits); // Source bundles: what the code view shows is what runs. With the GPU option on, a method // with a ported loop gets its script written as the three stages the host then runs, and // the stage scripts themselves; an edited main script runs as written, in numbl. const bundles = useMemo(() => { const gpuFor = (m: MethodDefinition) => gpuOn && !!m.gpu; const stagesFor = (s: ProblemSpec, m: MethodDefinition) => gpuFor(m) && !mainEdited ? (buildGpuStages(s, m) ?? undefined) : undefined; if (mode === "compare") { const [specA, specB] = matchedSpecs(spec, methodA, methodB); const a = renameEntry(buildRunBundle(specA, methodA, { gpu: gpuFor(methodA) }), "main_a.m"); const b = renameEntry(buildRunBundle(specB, methodB, { gpu: gpuFor(methodB) }), "main_b.m"); const c = buildCompareBundle(); const display: SourceBundle = { files: [a.files[0], b.files[0], c.files[0], ...LIBRARY_FILES], entry: "compare.m", resultVariable: "cmp", }; return { display, runA: withEdits(a, edits), runB: withEdits(b, edits), runC: withEdits(c, edits), gpuA: stagesFor(specA, methodA), gpuB: stagesFor(specB, methodB), }; } const single = buildRunBundle(spec, method!, { gpu: gpuFor(method!) }); return { display: single, run: withEdits(single, edits), gpu: stagesFor(spec, method!) }; }, [mode, spec, edits, method, methodA, methodB, gpuOn, mainEdited]); // Two result slots: the single method uses A; compare uses A and B const solveA = useSolve(parsePlateResult); const solveB = useSolve(parsePlateResult); const solveCmp = useSolve(parseCompareResult); const plan = useSolve(parseMethodPlan); const cost = useRef(new CostModel()); // Keep the plan (step, cost, stability bound) current for the grid-based method in play useEffect(() => { if (!planMethod) return; const t = window.setTimeout(() => { const pb = buildPlanBundle(spec, planMethod); if (pb) void plan.run({ bundle: withEdits(pb, edits) }); }, 250); return () => window.clearTimeout(t); // eslint-disable-next-line react-hooks/exhaustive-deps }, [spec, planMethod, edits]); const methodPlan = planMethod ? plan.last : null; const running = solveA.state.status === "running" || solveB.state.status === "running" || solveCmp.state.status === "running"; const observe = ( m: MethodDefinition, r: { ok: boolean; wallMs: number; value?: unknown; compute?: { loop: string } } | undefined, ) => { if (!r?.ok || !m.planFunction) return; const res = parsePlateResult(r.value as never); cost.current.observe( m, Number(res.info.extra.cell_steps), r.wallMs, r.compute?.loop === "webgpu", ); }; /** Identifies the inputs a result came from, so a result from other settings can say so. */ const stamp = useMemo( () => JSON.stringify({ spec, edits, mode, pair, gpuOn }), [spec, edits, mode, pair, gpuOn], ); const [ranWith, setRanWith] = useState<{ mode: Mode; stamp: string } | null>(null); const run = useCallback(async () => { if (running || hasErrors || blockers.length) return; // A run starts from a clean slate: the previous frames, plots and sound go away // immediately, so nothing on screen is ever left over from different settings. solveA.reset(); solveB.reset(); solveCmp.reset(); setRanWith({ mode, stamp }); if (method) { const r = await solveA.run({ bundle: bundles.run!, gpu: bundles.gpu }); observe(method, r); } else { const a = await solveA.run({ bundle: bundles.runA!, gpu: bundles.gpuA }); if (!a?.ok) return; observe(methodA, a); const b = await solveB.run({ bundle: bundles.runB!, gpu: bundles.gpuB }); if (!b?.ok) return; observe(methodB, b); await solveCmp.run({ bundle: bundles.runC!, inputs: { A: a.value, B: b.value } }); } // eslint-disable-next-line react-hooks/exhaustive-deps }, [ running, hasErrors, blockers.length, method, methodA, methodB, bundles, solveA, solveB, solveCmp, mode, stamp, ]); const cancel = () => { solveA.cancel(); solveB.cancel(); solveCmp.cancel(); }; const resetAll = () => { if (!window.confirm("Reset every setting and source edit to the defaults?")) return; clearPersistentState(); setSpec(defaultSpec()); setMode("modal"); setEdits({}); setRightTab("equations"); setAdvancedOpen(false); setFdGpu(false); solveA.reset(); solveB.reset(); solveCmp.reset(); setRanWith(null); }; useEffect(() => { const onKey = (e: KeyboardEvent) => { if ((e.ctrlKey || e.metaKey) && e.key === "Enter") { e.preventDefault(); void run(); } }; window.addEventListener("keydown", onKey); return () => window.removeEventListener("keydown", onKey); }, [run]); // Results belong to the mode that produced them; switching method tabs shows that tab's own // empty state rather than someone else's frames. const showing = !!ranWith && ranWith.mode === mode; // A comparison is three runs; whichever one failed is the state worth reporting. const activeState = method ? solveA.state : solveA.state.status === "error" ? solveA.state : solveB.state.status === "error" ? solveB.state : solveCmp.state; const currentState = showing ? activeState : IDLE; const currentResult: PlateResult | null = method && showing ? solveA.last : null; /** A result is on screen but the settings have moved on since it was computed. */ const stale = !!ranWith && ranWith.mode === mode && !running && ranWith.stamp !== stamp && (currentResult !== null || solveCmp.last !== null); const estimateMs = planMethod && methodPlan ? cost.current.estimateMs(planMethod, methodPlan.cell_steps, gpuOn && !!planMethod.gpu) : undefined; const slow = estimateMs !== undefined && estimateMs > 5000; const advancedIssue = issues.some( (i) => i.severity === "error" && ADVANCED_PREFIXES.some((p) => i.path === p || i.path.startsWith(p + ".")), ); const runLabel = method ? `Run ${method.shortName}` : `Run ${methodA.shortName} vs ${methodB.shortName}`; return (

Plate Mechanics Lab

Vibration, stress and sound of a struck metal plate, solved by MATLAB code running in your browser.
Method
{METHODS.map((m) => ( ))}
{stale && (
The settings changed after this run, so what you see below is from the earlier ones.
)} {currentState.status === "error" && (
{currentState.run.error}
)} {mode !== "compare" && currentResult && method && ( )} {mode !== "compare" && !currentResult && ( )} {mode === "compare" && ( )}
{RIGHT_TABS.map((t) => ( ))}
{rightTab === "equations" && (
What {mode === "compare" ? methodB.name.toLowerCase() : "this method"} discretizes and solves. Read the code that does it under Source.
{mode === "compare" && (
Shown: {methodB.name}. The other method's equations are under its own tab.
)}
)} {rightTab === "source" && ( )} {rightTab === "run" && (
{method && ( )} {mode === "compare" && ( <>

{methodA.name}

{methodB.name}

Comparison

)}
)}
); } /** What the middle column says before anything has been solved. */ function EmptyState({ status, label }: { status: string; label: string }) { if (status === "running") return
Solving…
; if (status === "error") return (
The run failed. The message is above, and the full log is under Run details.
); return (

Nothing solved yet

  1. Set the plate, material and strike on the left.
  2. Press {label}, or Ctrl+Enter.
  3. Displacement, stress, the probe traces and the radiated sound appear here.

The equations for the chosen method are on the right; Source shows the MATLAB that runs, and you can edit it.

); } function CompareResults({ cmp, status, a: modal, b: fd, labelA, labelB, spec, label, }: { cmp: ReturnType | null; status: string; a: PlateResult | null; b: PlateResult | null; labelA: string; labelB: string; spec: ProblemSpec; label: string; }) { const [k, setK] = useState(0); if (!cmp || !modal || !fd) { if (status === "running") return
Solving both methods…
; return ; } const nf = Math.min(modal.frames.t.length, fd.frames.t.length); const idx = Math.min(k, nf - 1); const la = labelA.toLowerCase(); const lb = labelB.toLowerCase(); return (
Frame setK(Number(e.target.value))} style={{ flex: 1 }} /> {(modal.frames.t[idx] * 1000).toFixed(2)} ms
{cmp.frames_diff && ( )}
); }