import { useRef, useEffect, type CSSProperties } from "react"; import * as THREE from "three"; import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js"; import { Line2 } from "three/examples/jsm/lines/Line2.js"; import { LineMaterial } from "three/examples/jsm/lines/LineMaterial.js"; import { LineGeometry } from "three/examples/jsm/lines/LineGeometry.js"; import type { SurfTrace, Plot3Trace, Bar3Trace, Quiver3Trace, } from "./types.js"; import { colormapLookup } from "./surfColormap.js"; // Color order for plot3 traces const TRACE_COLORS = [ [0, 0.447, 0.741], // #0072BD blue [0.85, 0.325, 0.098], // #D95319 red-orange [0.929, 0.694, 0.125], // #EDB120 yellow [0.494, 0.184, 0.556], // #7E2F8E purple [0.466, 0.674, 0.188], // #77AC30 green [0.301, 0.745, 0.933], // #4DBEEE cyan [0.635, 0.078, 0.184], // #A2142F dark red ]; interface SurfViewProps { surfTraces: SurfTrace[]; plot3Traces?: Plot3Trace[]; bar3Traces?: Bar3Trace[]; bar3hTraces?: Bar3Trace[]; quiver3Traces?: Quiver3Trace[]; shading?: "faceted" | "flat" | "interp"; colorbar?: boolean; colorbarLocation?: string; colormap?: string; /** `axis off` hides the axes box/lines (the plotted surfaces remain). */ axisVisible?: boolean; } export function SurfView({ surfTraces, plot3Traces = [], bar3Traces = [], bar3hTraces = [], quiver3Traces = [], shading, colorbar, colorbarLocation, colormap, axisVisible, }: SurfViewProps) { const containerRef = useRef(null); const stateRef = useRef<{ renderer: THREE.WebGLRenderer; scene: THREE.Scene; camera: THREE.OrthographicCamera; controls: OrbitControls; animId: number; } | null>(null); // Set up the three.js scene once useEffect(() => { const container = containerRef.current; if (!container) return; const renderer = new THREE.WebGLRenderer({ antialias: true }); renderer.setPixelRatio(window.devicePixelRatio); renderer.setClearColor(0xffffff); container.appendChild(renderer.domElement); const scene = new THREE.Scene(); // Orthographic camera — frustum will be sized on resize const camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0.01, 100); camera.position.set(1.2, 0.8, 1.2); camera.lookAt(0, 0, 0); const controls = new OrbitControls(camera, renderer.domElement); controls.enablePan = false; controls.enableZoom = true; // Ambient + directional light scene.add(new THREE.AmbientLight(0xffffff, 0.6)); const dirLight = new THREE.DirectionalLight(0xffffff, 0.6); dirLight.position.set(2, 3, 2); scene.add(dirLight); const animId = requestAnimationFrame(function loop() { controls.update(); renderer.render(scene, camera); stateRef.current!.animId = requestAnimationFrame(loop); }); stateRef.current = { renderer, scene, camera, controls, animId }; // Handle resize const observer = new ResizeObserver(() => { const rect = container.getBoundingClientRect(); if (rect.width === 0 || rect.height === 0) return; renderer.setSize(rect.width, rect.height); const aspect = rect.width / rect.height; const frustumSize = 1.2; camera.left = -frustumSize * aspect; camera.right = frustumSize * aspect; camera.top = frustumSize; camera.bottom = -frustumSize; camera.updateProjectionMatrix(); }); observer.observe(container); return () => { observer.disconnect(); cancelAnimationFrame(stateRef.current?.animId ?? animId); controls.dispose(); renderer.dispose(); container.removeChild(renderer.domElement); stateRef.current = null; }; }, []); // Rebuild scene when data changes useEffect(() => { const st = stateRef.current; if (!st) return; const { scene } = st; // Remove old meshes/lines (keep lights) const toRemove: THREE.Object3D[] = []; scene.traverse(obj => { if ( obj instanceof THREE.Mesh || obj instanceof THREE.LineSegments || obj instanceof THREE.Line ) { toRemove.push(obj); } }); for (const obj of toRemove) { scene.remove(obj); if ((obj as THREE.Mesh).geometry) (obj as THREE.Mesh).geometry.dispose(); } if ( surfTraces.length === 0 && plot3Traces.length === 0 && bar3Traces.length === 0 && bar3hTraces.length === 0 && quiver3Traces.length === 0 ) return; // Compute global data ranges across both surf and plot3 traces let xMin = Infinity, xMax = -Infinity; let yMin = Infinity, yMax = -Infinity; let zMin = Infinity, zMax = -Infinity; const updateRange = ( arr: number[], updateMin: { v: number }, updateMax: { v: number } ) => { for (const v of arr) { if (isFinite(v)) { if (v < updateMin.v) updateMin.v = v; if (v > updateMax.v) updateMax.v = v; } } }; const xMinRef = { v: xMin }, xMaxRef = { v: xMax }; const yMinRef = { v: yMin }, yMaxRef = { v: yMax }; const zMinRef = { v: zMin }, zMaxRef = { v: zMax }; for (const trace of surfTraces) { updateRange(trace.x, xMinRef, xMaxRef); updateRange(trace.y, yMinRef, yMaxRef); updateRange(trace.z, zMinRef, zMaxRef); } for (const trace of plot3Traces) { updateRange(trace.x, xMinRef, xMaxRef); updateRange(trace.y, yMinRef, yMaxRef); updateRange(trace.z, zMinRef, zMaxRef); } for (const trace of bar3Traces) { updateRange(trace.x, xMinRef, xMaxRef); updateRange(trace.y, yMinRef, yMaxRef); updateRange(trace.z, zMinRef, zMaxRef); // Bars extend to zero on z-axis if (0 < zMinRef.v) zMinRef.v = 0; } for (const trace of bar3hTraces) { // bar3h: bars extend along x-axis, positions on y and z axes updateRange(trace.y, yMinRef, yMaxRef); updateRange(trace.z, zMinRef, zMaxRef); updateRange(trace.x, xMinRef, xMaxRef); // Bars extend to zero on x-axis if (0 < xMinRef.v) xMinRef.v = 0; } for (const trace of quiver3Traces) { // Include both the arrow tails and the arrow heads. updateRange(trace.x, xMinRef, xMaxRef); updateRange(trace.y, yMinRef, yMaxRef); updateRange(trace.z, zMinRef, zMaxRef); updateRange( trace.x.map((v, i) => v + (trace.u[i] ?? 0)), xMinRef, xMaxRef ); updateRange( trace.y.map((v, i) => v + (trace.v[i] ?? 0)), yMinRef, yMaxRef ); updateRange( trace.z.map((v, i) => v + (trace.w[i] ?? 0)), zMinRef, zMaxRef ); } xMin = xMinRef.v; xMax = xMaxRef.v; yMin = yMinRef.v; yMax = yMaxRef.v; zMin = zMinRef.v; zMax = zMaxRef.v; if (!isFinite(xMin)) return; if (xMax === xMin) { xMin -= 1; xMax += 1; } if (yMax === yMin) { yMin -= 1; yMax += 1; } if (zMax === zMin) { zMin -= 1; zMax += 1; } const xRange = xMax - xMin || 1; const yRange = yMax - yMin || 1; const zRange2 = zMax - zMin || 1; const rangeMax = Math.max(xRange, yRange, zRange2); const cxData = (xMin + xMax) / 2; const cyData = (yMin + yMax) / 2; const czData = (zMin + zMax) / 2; // For bar3/bar3h: use per-axis scaling when z range dominates x/y range. // This prevents bars from appearing as thin sticks in histogram2-style data. const hasOnlyBars = surfTraces.length === 0 && plot3Traces.length === 0 && (bar3Traces.length > 0 || bar3hTraces.length > 0); const barRangeMax = hasOnlyBars ? Math.max(xRange, yRange) : rangeMax; // normBar scales x/y to fill the view; normZ still uses rangeMax for z const normBar = (v: number, center: number) => (v - center) / barRangeMax; const normBarZ = (v: number, center: number) => (v - center) / (hasOnlyBars ? Math.max(barRangeMax, zRange2) : rangeMax); // Normalize a data point to [-0.5, 0.5] range const norm = (v: number, center: number) => (v - center) / rangeMax; // Color range (caxis) for surf vertex colors: the explicit color data C // when present (surf(x,y,z,C)), otherwise the height Z, taken globally // across all surf traces. This is independent of the geometry's z extent // — using the z extent washes out a surface whose C range is much smaller // (e.g. a solution plotted on a curved surface), and would disagree with // the colorbar (which already uses the C range). let cMin = Infinity; let cMax = -Infinity; for (const trace of surfTraces) { for (const v of trace.c ?? trace.z) { if (isFinite(v)) { if (v < cMin) cMin = v; if (v > cMax) cMax = v; } } } if (!isFinite(cMin)) { cMin = zMin; cMax = zMax; } const cRange = cMax - cMin || 1; // ── Render surf traces ────────────────────────────────────────────── for (const trace of surfTraces) { const { rows, cols, x, y, z } = trace; const alpha = trace.faceAlpha ?? 1; // Build indexed geometry const positions = new Float32Array(rows * cols * 3); const colors = new Float32Array(rows * cols * 3); for (let j = 0; j < cols; j++) { for (let i = 0; i < rows; i++) { const idx = j * rows + i; // column-major const vi = i * cols + j; // vertex index for buffer (row-major) const nx = norm(x[idx], cxData); const ny = norm(y[idx], cyData); const nz = norm(z[idx], czData); // three.js: X=right, Y=up, Z=towards camera // Map data X→three X, data Y→three Z, data Z→three Y positions[vi * 3] = nx; positions[vi * 3 + 1] = nz; positions[vi * 3 + 2] = ny; const cval = trace.c ? trace.c[idx] : z[idx]; const t = (cval - cMin) / cRange; const [r, g, b] = colormapLookup(t); colors[vi * 3] = r; colors[vi * 3 + 1] = g; colors[vi * 3 + 2] = b; } } // Triangle indices const indices: number[] = []; for (let i = 0; i < rows - 1; i++) { for (let j = 0; j < cols - 1; j++) { const a = i * cols + j; const b = i * cols + (j + 1); const c = (i + 1) * cols + j; const d = (i + 1) * cols + (j + 1); indices.push(a, c, b); indices.push(b, c, d); } } const geometry = new THREE.BufferGeometry(); geometry.setAttribute( "position", new THREE.BufferAttribute(positions, 3) ); geometry.setAttribute("color", new THREE.BufferAttribute(colors, 3)); geometry.setIndex(indices); geometry.computeVertexNormals(); // Determine effective shading mode const shadingMode = shading ?? "faceted"; const useFlat = shadingMode === "faceted" || shadingMode === "flat"; // Face material const showFaces = trace.faceColor !== "none"; if (showFaces) { let faceMaterial: THREE.Material; if (Array.isArray(trace.faceColor)) { const [r, g, b] = trace.faceColor; faceMaterial = new THREE.MeshPhongMaterial({ color: new THREE.Color(r, g, b), flatShading: useFlat, opacity: alpha, transparent: alpha < 1, side: THREE.DoubleSide, }); } else { faceMaterial = new THREE.MeshPhongMaterial({ vertexColors: true, flatShading: useFlat, opacity: alpha, transparent: alpha < 1, side: THREE.DoubleSide, }); } scene.add(new THREE.Mesh(geometry, faceMaterial)); } // Edge wireframe — hidden for "flat" and "interp" shading modes const showEdges = trace.edgeColor !== "none" && shadingMode === "faceted"; if (showEdges) { const edgePositions: number[] = []; const edgeColors: number[] = []; for (let i = 0; i < rows; i++) { for (let j = 0; j < cols; j++) { const vi = i * cols + j; // Horizontal edge (to the right) if (j < cols - 1) { const vi2 = i * cols + (j + 1); edgePositions.push( positions[vi * 3], positions[vi * 3 + 1], positions[vi * 3 + 2], positions[vi2 * 3], positions[vi2 * 3 + 1], positions[vi2 * 3 + 2] ); edgeColors.push( colors[vi * 3], colors[vi * 3 + 1], colors[vi * 3 + 2], colors[vi2 * 3], colors[vi2 * 3 + 1], colors[vi2 * 3 + 2] ); } // Vertical edge (downward) if (i < rows - 1) { const vi2 = (i + 1) * cols + j; edgePositions.push( positions[vi * 3], positions[vi * 3 + 1], positions[vi * 3 + 2], positions[vi2 * 3], positions[vi2 * 3 + 1], positions[vi2 * 3 + 2] ); edgeColors.push( colors[vi * 3], colors[vi * 3 + 1], colors[vi * 3 + 2], colors[vi2 * 3], colors[vi2 * 3 + 1], colors[vi2 * 3 + 2] ); } } } const edgeGeometry = new THREE.BufferGeometry(); edgeGeometry.setAttribute( "position", new THREE.Float32BufferAttribute(edgePositions, 3) ); let edgeMat: THREE.LineBasicMaterial; if (Array.isArray(trace.edgeColor)) { const [r, g, b] = trace.edgeColor; edgeMat = new THREE.LineBasicMaterial({ color: new THREE.Color(r, g, b), }); } else { edgeMat = new THREE.LineBasicMaterial({ color: 0x000000, opacity: 0.3, transparent: true, }); } scene.add(new THREE.LineSegments(edgeGeometry, edgeMat)); } } // ── Render plot3 traces ───────────────────────────────────────────── for (let ti = 0; ti < plot3Traces.length; ti++) { const trace = plot3Traces[ti]; const { x, y, z } = trace; // Determine color const defaultColor = TRACE_COLORS[ti % TRACE_COLORS.length]; const color = trace.color ?? defaultColor; const threeColor = new THREE.Color(color[0], color[1], color[2]); // Build line points (skip NaN/Inf to create line breaks) const showLine = trace.lineStyle !== "none"; if (showLine) { // Build segments of consecutive finite points const segments: THREE.Vector3[][] = []; let currentSegment: THREE.Vector3[] = []; for (let i = 0; i < x.length; i++) { if (isFinite(x[i]) && isFinite(y[i]) && isFinite(z[i])) { const nx = norm(x[i], cxData); const ny = norm(y[i], cyData); const nz = norm(z[i], czData); // Map: data X→three X, data Z→three Y, data Y→three Z currentSegment.push(new THREE.Vector3(nx, nz, ny)); } else { if (currentSegment.length > 0) { segments.push(currentSegment); currentSegment = []; } } } if (currentSegment.length > 0) { segments.push(currentSegment); } // Use Line2 + LineMaterial for proper line width support // (THREE.LineBasicMaterial.linewidth is ignored on most platforms) const lw = trace.lineWidth ?? 2; const isDashed = trace.lineStyle === "--" || trace.lineStyle === ":" || trace.lineStyle === "-."; for (const seg of segments) { if (seg.length < 2) continue; const positions: number[] = []; for (const pt of seg) { positions.push(pt.x, pt.y, pt.z); } if (isDashed) { // Fall back to LineDashedMaterial for dash patterns // (Line2/LineMaterial doesn't support dashes) const dashedMat = new THREE.LineDashedMaterial({ color: threeColor, linewidth: lw, dashSize: trace.lineStyle === ":" ? 0.01 : 0.03, gapSize: trace.lineStyle === ":" ? 0.02 : 0.015, }); const geo = new THREE.BufferGeometry().setFromPoints(seg); const line = new THREE.Line(geo, dashedMat); line.computeLineDistances(); scene.add(line); } else { const geo = new LineGeometry(); geo.setPositions(positions); const mat = new LineMaterial({ color: threeColor.getHex(), linewidth: lw, worldUnits: false, resolution: new THREE.Vector2( st.renderer.domElement.width || 800, st.renderer.domElement.height || 600 ), }); scene.add(new Line2(geo, mat)); } } } // Draw markers as small spheres/points if (trace.marker && trace.marker !== "none") { const markerSize = (trace.markerSize ?? 6) / 600; // scale to normalized space const markerColor = trace.markerEdgeColor ? new THREE.Color( trace.markerEdgeColor[0], trace.markerEdgeColor[1], trace.markerEdgeColor[2] ) : threeColor; const indices = trace.markerIndices ? trace.markerIndices.map(i => i - 1) // 1-based : Array.from({ length: x.length }, (_, i) => i); const markerGeo = new THREE.SphereGeometry(markerSize, 8, 8); const markerMat = new THREE.MeshBasicMaterial({ color: markerColor }); for (const i of indices) { if (i < 0 || i >= x.length) continue; if (!isFinite(x[i]) || !isFinite(y[i]) || !isFinite(z[i])) continue; const nx = norm(x[i], cxData); const ny = norm(y[i], cyData); const nz = norm(z[i], czData); const mesh = new THREE.Mesh(markerGeo, markerMat); mesh.position.set(nx, nz, ny); scene.add(mesh); } } } // ── Render quiver3 traces (3-D arrows) ─────────────────────────────── for (const trace of quiver3Traces) { const { x, y, z, u, v, w } = trace; const color = trace.color ?? [0, 0.447, 0.741]; const threeColor = new THREE.Color(color[0], color[1], color[2]); const lw = trace.lineWidth ?? 0.5; // data (x,y,z) → three (X, Z, Y), matching the surf/plot3 mapping. const toThree = (dx: number, dy: number, dz: number) => new THREE.Vector3(norm(dx, cxData), norm(dz, czData), norm(dy, cyData)); const up = new THREE.Vector3(0, 1, 0); const segs: number[] = []; // pairs of endpoints for LineSegments for (let i = 0; i < x.length; i++) { if ( !isFinite(x[i]) || !isFinite(y[i]) || !isFinite(z[i]) || !isFinite(u[i]) || !isFinite(v[i]) || !isFinite(w[i]) ) continue; const tail = toThree(x[i], y[i], z[i]); const head = toThree(x[i] + u[i], y[i] + v[i], z[i] + w[i]); // Shaft segs.push(tail.x, tail.y, tail.z, head.x, head.y, head.z); if (trace.showArrowHead) { const dir = new THREE.Vector3().subVectors(head, tail); const len = dir.length(); if (len > 1e-9) { dir.multiplyScalar(1 / len); let perp = new THREE.Vector3().crossVectors(dir, up); if (perp.lengthSq() < 1e-12) perp = new THREE.Vector3().crossVectors( dir, new THREE.Vector3(1, 0, 0) ); perp.normalize(); const barb = Math.min(0.3 * len, len); const back = dir.clone().multiplyScalar(-1); const cosA = Math.cos((20 * Math.PI) / 180); const sinA = Math.sin((20 * Math.PI) / 180); const b1 = head .clone() .addScaledVector(back, barb * cosA) .addScaledVector(perp, barb * sinA); const b2 = head .clone() .addScaledVector(back, barb * cosA) .addScaledVector(perp, -barb * sinA); segs.push(head.x, head.y, head.z, b1.x, b1.y, b1.z); segs.push(head.x, head.y, head.z, b2.x, b2.y, b2.z); } } } if (segs.length > 0) { const geo = new THREE.BufferGeometry(); geo.setAttribute("position", new THREE.Float32BufferAttribute(segs, 3)); const mat = new THREE.LineBasicMaterial({ color: threeColor, linewidth: lw, }); scene.add(new THREE.LineSegments(geo, mat)); } // Markers at the arrow bases (LineSpec marker or 'filled'). if (trace.marker && trace.marker !== "none") { const markerSize = 6 / 600; const markerGeo = new THREE.SphereGeometry(markerSize, 8, 8); const markerMat = new THREE.MeshBasicMaterial({ color: threeColor }); for (let i = 0; i < x.length; i++) { if (!isFinite(x[i]) || !isFinite(y[i]) || !isFinite(z[i])) continue; const p = toThree(x[i], y[i], z[i]); const mesh = new THREE.Mesh(markerGeo, markerMat); mesh.position.set(p.x, p.y, p.z); scene.add(mesh); } } } // ── Render bar3 traces (vertical 3D bars) ──────────────────────────── for (const trace of bar3Traces) { const halfW = (trace.width / 2) * 0.9; // slight shrink to show gaps const zRangeT = zMax - zMin || 1; for (let i = 0; i < trace.x.length; i++) { const bx = trace.x[i]; const by = trace.y[i]; const bz = trace.z[i]; if (!isFinite(bz)) continue; const barHeight = Math.abs(normBarZ(bz, czData) - normBarZ(0, czData)); const barCenter = (normBarZ(bz, czData) + normBarZ(0, czData)) / 2; const geo = new THREE.BoxGeometry( (halfW * 2) / barRangeMax, barHeight, (halfW * 2) / barRangeMax ); const t = (bz - zMin) / zRangeT; const [cr, cg, cb] = trace.color ?? colormapLookup(t); const mat = new THREE.MeshPhongMaterial({ color: new THREE.Color(cr, cg, cb), }); const mesh = new THREE.Mesh(geo, mat); // data X→three X, data Z→three Y, data Y→three Z mesh.position.set(normBar(bx, cxData), barCenter, normBar(by, cyData)); scene.add(mesh); // Edge wireframe const edges = new THREE.EdgesGeometry(geo); const lineMat = new THREE.LineBasicMaterial({ color: 0x000000, opacity: 0.3, transparent: true, }); const wireframe = new THREE.LineSegments(edges, lineMat); wireframe.position.copy(mesh.position); scene.add(wireframe); } } // ── Render bar3h traces (horizontal 3D bars) ─────────────────────── for (const trace of bar3hTraces) { const halfW = (trace.width / 2) * 0.9; const xRangeH = xMax - xMin || 1; // bar3h: x=positions (category axis, mapped to z-axis in MATLAB), // y=bar lengths (value axis, mapped to y/horizontal), // z values are the bar lengths, x values are positions // Reinterpret: y-positions on z-axis, x-values are bar lengths on x-axis for (let i = 0; i < trace.x.length; i++) { const pos = trace.y[i]; // position on y-axis const colIdx = trace.x[i]; // position on x-axis (column) const len = trace.z[i]; // bar length along x-axis if (!isFinite(len)) continue; const barLength = Math.abs(normBar(len, cxData) - normBar(0, cxData)); const barCenter = (normBar(len, cxData) + normBar(0, cxData)) / 2; const geo = new THREE.BoxGeometry( barLength, (halfW * 2) / barRangeMax, (halfW * 2) / barRangeMax ); const t = (len - xMin) / xRangeH; const [cr, cg, cb] = trace.color ?? colormapLookup(t); const mat = new THREE.MeshPhongMaterial({ color: new THREE.Color(cr, cg, cb), }); const mesh = new THREE.Mesh(geo, mat); mesh.position.set( barCenter, normBar(colIdx, czData), normBar(pos, cyData) ); scene.add(mesh); const edges = new THREE.EdgesGeometry(geo); const lineMat = new THREE.LineBasicMaterial({ color: 0x000000, opacity: 0.3, transparent: true, }); const wireframe = new THREE.LineSegments(edges, lineMat); wireframe.position.copy(mesh.position); scene.add(wireframe); } } // Axis lines (hidden by `axis off`) if (axisVisible !== false) { addAxisLines( scene, xMin, xMax, yMin, yMax, zMin, zMax, rangeMax, cxData, cyData, czData ); } }, [ surfTraces, plot3Traces, bar3Traces, bar3hTraces, quiver3Traces, shading, axisVisible, ]); // Compute color range for the colorbar from surf traces (uses C if present, // otherwise Z). Falls back to bar3 z values when no surf traces are present. let cbMin = Infinity; let cbMax = -Infinity; for (const t of surfTraces) { const arr = t.c ?? t.z; for (const v of arr) { if (isFinite(v)) { if (v < cbMin) cbMin = v; if (v > cbMax) cbMax = v; } } } if (!isFinite(cbMin)) { for (const t of bar3Traces) { for (const v of t.z) { if (isFinite(v)) { if (v < cbMin) cbMin = v; if (v > cbMax) cbMax = v; } } } } const haveColorRange = isFinite(cbMin) && isFinite(cbMax); if (cbMin === cbMax) { cbMin -= 0.5; cbMax += 0.5; } return (
{colorbar && haveColorRange && ( )}
); } // ── Colorbar overlay (HTML, drawn on top of the Three.js canvas) ──────── function ColorbarOverlay({ location, dMin, dMax, colormap, }: { location: string; dMin: number; dMax: number; colormap?: string; }) { // Build a CSS gradient from N samples of the colormap. // (colormap name is currently unused — surfColormap.colormapLookup uses parula.) void colormap; const N = 32; const stops: string[] = []; for (let i = 0; i < N; i++) { const t = i / (N - 1); const [r, g, b] = colormapLookup(t); const rgb = `rgb(${Math.round(r * 255)},${Math.round(g * 255)},${Math.round(b * 255)})`; stops.push(`${rgb} ${(t * 100).toFixed(2)}%`); } const horizontal = location === "northoutside" || location === "southoutside" || location === "north" || location === "south"; // Vertical gradients go bottom→top so the max sits at the top. const gradient = horizontal ? `linear-gradient(to right, ${stops.join(",")})` : `linear-gradient(to top, ${stops.join(",")})`; const fmt = (v: number) => Number.isInteger(v) ? String(v) : v.toPrecision(3); // Position styles per location const barThickness = 16; const containerStyle: CSSProperties = { position: "absolute", pointerEvents: "none", fontFamily: "sans-serif", fontSize: 10, color: "#333", }; const barStyle: CSSProperties = { background: gradient, border: "1px solid #999", boxSizing: "border-box", }; switch (location) { case "eastoutside": return (
{fmt(dMax)} {fmt(dMin)}
); case "westoutside": return (
{fmt(dMax)} {fmt(dMin)}
); case "northoutside": return (
{fmt(dMin)} {fmt(dMax)}
); case "southoutside": return (
{fmt(dMin)} {fmt(dMax)}
); case "east": return (
{fmt(dMax)} {fmt(dMin)}
); case "west": return (
{fmt(dMax)} {fmt(dMin)}
); case "north": return (
{fmt(dMin)} {fmt(dMax)}
); case "south": return (
{fmt(dMin)} {fmt(dMax)}
); default: return null; } } function addAxisLines( scene: THREE.Scene, xMin: number, xMax: number, yMin: number, yMax: number, zMin: number, zMax: number, rangeMax: number, cxData: number, cyData: number, czData: number ) { const norm = (v: number, center: number) => (v - center) / rangeMax; const axes: { from: [number, number, number]; to: [number, number, number]; }[] = [ { from: [xMin, yMin, zMin], to: [xMax, yMin, zMin] }, { from: [xMin, yMin, zMin], to: [xMin, yMax, zMin] }, { from: [xMin, yMin, zMin], to: [xMin, yMin, zMax] }, ]; const mat = new THREE.LineBasicMaterial({ color: 0x333333 }); for (const axis of axes) { const pts = [axis.from, axis.to].map(([ax, ay, az]) => { const nx = norm(ax, cxData); const ny = norm(ay, cyData); const nz = norm(az, czData); return new THREE.Vector3(nx, nz, ny); // data X→X, data Z→Y, data Y→Z }); const geo = new THREE.BufferGeometry().setFromPoints(pts); scene.add(new THREE.Line(geo, mat)); } }