# random-points-in-disk How many random points does it take before a disk *looks* like a disk? [**View the live visualizer**](https://concept-collection.github.io/random-points-in-disk/) Draw *N* points uniformly at random from a disk, bin them into a grid of voxels, and compare the resulting density map against the exact one. Each voxel's count is essentially Poisson with mean μ = points per voxel, so its relative noise is 1/√μ — which depends only on how many points land in a voxel, not on the size of the disk or the resolution per se. The app plots three panels side by side: - **Ideal** — exact density, each voxel shaded by the fraction of it inside the disk - **Sampled** — counts from *N* random points, on the same color scale - **Noise** — the error in units of its expected standard deviation, (count − ideal)/√ideal Sliding *N* and the resolution shows the tradeoff directly: quadrupling the resolution quadruples the number of voxels, so it takes 4× the points to hold the same noise level. The stats row reports the measured coefficient of variation next to the 1/√μ prediction, and how many points a target noise level would require. Statistics are computed only over voxels lying *entirely* inside the disk; boundary voxels have a smaller expected count and would otherwise inflate the measured spread. ## Motivation This is the discretization question behind isochromat-based MRI simulation: a voxel's signal is a sum over the isochromats that landed in it, so randomly placed isochromats inject noise of order 1/√μ on top of the physics being modeled. ## Running locally No build step — it is a single static `index.html`. Open it directly, or serve the directory: ```bash python3 -m http.server 8000 ```